The limited camera mobility often blocks your target. Movement and animations are lethargic, and the set scroll speed for panning the camera to survey the layout is sluggish. This gives each mission extra girth, but the technical side disrupts the flow just as much. Many of the maps cover large areas and provide optional objectives for increased rewards. As in the first game, there are many interactive objects strewn about which can hinder and hurt your enemies if used at the opportune time. The hex filled combat maps are stretched themselves. The game provides a much more strategic overlay, both in how you handle combat and how you manage your expanding party as you progress. However, your "husband" will attempt to retake his lost land, in which case you are the defenders, with the ability to set various traps against the assailants. As you proceed you will build a rather formidable army. Some spots are town centers where new equipment is available to purchase. By liberating (or conquering) each area of enemy troops or a few foul creatures, upgrades to your mercenaries are your reward. ![]() There are many branching paths that lead to your target destination of Mengbilla, with each location presenting a different challenge and different rewards. After freeing a handful of mercenaries of questionable character from prison, Blackguards 2 reveals one of its new features that provides a welcome departure from the linear narrative. ![]() However, after four years of incarceration, all her thoughts are replaced with the singular goal to exact revenge and rule over Mengbilla.Īfter a fortuitous escape from the prison, Cassia enlists the services of the colorful trio of companions of the first game: the silver-tongued mage Zurburan, a gold obsessed dwarven fighter named Naurim, and a wild natured tribal gladiator named Takate. As the wife of the ruler of the capital city of Mengbilla, the only question she is left with is, "Why?". As Cassia of Tenos, your adventure begins in a trap laden labyrinthine dungeon filled with giant spiders who's bite will either kill you or drive you insane. ![]() There were a few questionable plot choices, but the overall demeanor of the party lacked a sinister quality. One of my criticisms from the first game was that despite their attempts to create an unsavory protagonist laced with foul intents, the journey of the fugitive involved clearing his or her name of a murder accusation and uncovering the true villains and their motives. Some of the tweaks do mange to make character management more accessible and the combat system more fluid, however other changes have hampered the pace of the game, with an interface that is still grossly convoluted. Blackguards 2 promised a simpler, more streamlined approach to the rules, and added features that broke the linear progression in the first game. It was a valiant first effort, but not without its share of design and technical flaws. Set in the universe of the popular European pen-and-paper series The Dark Eye, Daedalic strived to maintain the tabletop rule set while presenting a motley crew of characters that were anything but your typical gallant heroes. Early last year, German developer Daedalic Entertainment strayed from their usual fare of point-and-click adventures and released the tactical turn-based RPG, Blackguards.
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